Campaign game 2: transport troubles

After capturing the statue of Megaplate during game 1, the Akkadians loaded it up into a big trukk and proceeded to haul it over to their outpost on Setania, where they had set up some Gethion disturbers to negate the effects of the statue's Nega-warping. All of this of course in the name of science. What they did not anticipate however, was that possession of the statue was still a hot topic amongst their enemies. The Association of Farce Users(AFU) and the Setanian Defense force both wanted the statue badly enough to show up. Each force setting up positions on either side of the road in order to gain control of the Trukk and thus the statue.

Victory conditions: The team with control of the Trukk when it reaches the Akadian base (in six turns) is the winner.


Overview:

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The Akkadian Trukk, here you can see that some of the nobility has turned up for the occasion, lord Sargon, Lady Kaguya as well as earl klausland

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The entire Akkadian Convoy

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POV of Piltogg; all seems as it should be.

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WRONG!

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Some of the Akkadians start the game attempting to convince the Mediks to become Akkadian citizens.

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Citizens of this portion of Settania are currently enjoying their respective lunch breaks at the local burger place "yellow castle" stupidly unaware that three armies are about to drive their happy lives into the ground.

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A close look at the Settanian main force.

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The AFU on the other hand is pretty spread out to begin, a move which will likely effect the outcome of the game.

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The Getheon disturbers, a most ingenious invention which will put a stop to any magical or technological thing which enters it's field.

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A picture of the lovely Akkadian moonbase.

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Turn 1:

The game begins, the Trukk moves only 6 inches a turn, it begins to do so.

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The fast moving vehicles plunge forward to quickly eliminate any threats.

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The Akkadians on the left side wipe out the forward Settanian ambushers, including their ninja and Minigunner.

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turn 2:

The local Criminals use the chaos of the battle to their advantage, escaping prison into neighboring Yellow Castle.

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They are not free for long however, as a police convoy soon surrounds the building.

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They respond to this by forcing out the restaurants customers into the road where they are sure to be run over, until the police agree to release them.

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Both the Settanians and the AFU also go out in the road, trying to get as many shots in as possible.

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turn 3:

Everybody who was in the restaurant is now dead.

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At this point,they are also very uninteresting as the Trukk gets swarmed by masses of troops, many people die.

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turns 4 and 5:

At this point there isn't much to describe, it's kind of just an all out battle for control of the Trukk.

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The Trukk leaves a trail of blood and bodies in it's wake. Photobucket


turn 6:

The Settanian Hero Anorak incarnate, manages to take control of the wheel by force teleporting the AFU medik who had taken it on turn 5, all he needed to do to win was stay alive till the end of the turn.Photobucket

He does so... the dice have spoken, Settanians have won!

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A final overview and whatnot.

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Game end victor: Setania